![]() ![]() I understand the time restraint here, but the fable on Pokemon Fable is surprisingly underused. The NPCs could be used to explore the lore of apricorn, the discovery of legendary beasts and WHY they are legendary, as well telling us how of humans and 'mons relationship began to grow (maybe in the epilogue, it is implied that the villagers passed on the story of the brave little girl!). The concept of Pokemon Fable is pretty interesting, but the execution on details could be better. And I thought the setting will not include a modern factory (although I like that slippery maze bit, the tileset is just so off the place). And I thought the first village is central to the game plot because there is so much thing in it. I ended up only using delcatty and keldeo, while leaving pachirisu for nuzzle support. Why not ursaring/pangoro/beartic/bewear or other pokemon group? Why them? You can replace the trio with another powerful pokemon and it won't make much difference. Despite having a nice villain team screen time, the hunter's motivation isn't explained well. That, coupled with repetitive wild pokemon and overly long, unavoidable NPC fights, almost tempted me to quit the game. Gen 5 animation is cool but made the game lagged so hard, almost every battle took minutes to complete. You fought against mightyena at the beginning, encountered mismagius and sableye at major plot point this has more depth than simply "a boss trainer with powerful team". + The antagonist poke team has their own screen time. + A better take on trio legendary beast plot than the movie. ![]() + Nice detail on mismagius mind control part. ![]() + Plenty of healing points to make the game less stressful. Those damned skiplooms and their bullet seed hax. + Fairly challenging, even though I played without EXP Share thing. > Pecha berries in meadow route has no "found item" sound effect playing > Poisoned pokemon doesn't reduce HP outside battle Even the Keldeo and grandma introduction scene is longer and has more depth. I can't tell if the story already ends when the player returned home. or so I think, maybe? Because the scene after the last battle against the hunter is very brief. ![]()
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